So unless you’ve lived in a bubble you’ve heard that Apple has not only partially changed its policy on flash, but also posted its guidelines for getting into the app store. Obviously if the wall street journal is right then Apple wants to make more developers happy… Just don’t get too excited just yet.
Continue reading ‘Apple’s App Store Review New Guidelines’
Tag Archive for 'game'
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Cocos2D for iPhone is a great open source framework that makes it easy to make some very impressive 2d games with much less effort than having to know OpenGL directly or rely on a third party system that might have performance issues or be unnecessarily bloated. From the official cocos2d for iphone website:
Cocos2D for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses Objective-C.”
Many of the most complex features are done for you, but like any open source software you can make changes as required. I however, doubt you will need to do many modifications on your own given that it’s very easy to subclass and handle drawing yourself as you become more experienced. Using Cocos2d is really one of the best ways to get your feet wet with OpenGL programming and learning Objective-C. HOWEVER, it is a programming language and that means you will need to understand the fundamental concepts of programming.
Continue reading ‘Getting Started with Cocos2d’
The current SDK version as of this writing is 4.0 and Apple is looking to only support up to 3.2 of the operating system, but it’s always good to have fall backs for devices with older operating systems (I still have an iTouch with 3.1.3). An older computer of mine had only version 10.5.8 so I was initially prevented from developing iPhone games because I was missing snow leopard. Apple still allows you to download older versions of XCode though, so pick the version that your operating system supports.
Continue reading ‘iPhone SDK Getting Started’
So you want to build a game and don’t know where to start. This is a very common issue that EVERYONE experiences when they start. The answer is: “It depends.” Seriously, don’t go away, let me explain…
Everyone has an opinion and all the frameworks have their plusses and minuses. Continue reading ‘iPhone Game Development – Getting Started’
The tutorials on iPhoneGameTutorials.com may contain mistakes, poor commenting and are meant to only be another resource in the arsenal of the iPhone game developer. There are books that we recommend on the site and we highly recommend you pick up a few, however, each programmers learning behavior is different therefore YMMV (Your milage may vary). Still you should pick up a few anyway…
Credit is given when possible – This is my homage to Jeff “NeHe” Molofeeone who’s site (nehe.gamedev.net) was one of the first opengl resources I used in my time and still a great resource.
We’ve organized our tutorials by both the game mechanic and the programming knowledge level required to pick it up. Click the links below to jump to a specific section:
Match 3
Slide Image
Tower Defense
RPG
Beginner
Intermediate
Advanced
- iPhone SDK Getting Started
- Getting Started with Cocos2d
- Cocos2d Menu Tutorial
- Cocos2d Menu Tutorial – Part 2
- Cocos2d Menu Tutorial – Part 3
- Cocos2d Sprite Tutorial
- Cocos2d Sprite Tutorial Part 2
- Apple’s App Store Review New Guidelines
- Cocos2d Sprite Tutorial Part 3
- Getting Started With Cocos2D and OpenFeint
- RPG Style Game for the iPhone – Part 1: Menus
- 10 Pitfalls to Avoid When Making Your Own Indie Game
- How To Build a Tower Defense Game for the iPhone
- How To Build a Tower Defense Game for the iPhone – Part 1 – Creep Waves!
- How To Build a Tower Defense Game for the iPhone – Part 2 – Placing Towers.
- How To Build a Tower Defense Game for the iPhone – Part 3 – Rotation and Realism.
- How To Build a Tower Defense Game for the iPhone – Part 4 – Starting the Tower Attack
- How To Build a Tower Defense Game for the iPhone – Part 5a – Multiple Waves
- How To Build a Tower Defense Game for the iPhone – Part 5b – More Wave Control
- How To Build a Tower Defense Game for the iPhone – Part 6 – Tower Powers
- How to Build a Tower Defense Game for the iPhone - Part 7 - Money and Health
- How to Build a Tower Defense Game for the iPhone – Part 8 – Some early spring cleaning
- How to Build a Tower Defense Game for the iPhone – Part 8B – Tower Powers
- How to Build a Tower Defense Game for the iPhone – Part 9 – Menus
- How to Build an RPG Style Game for the iPhone
- RPG Style Game for the iPhone – Part 1: Menus
- RPG Style Game for the iPhone – Part 2: Tiled Maps
- iPhone Game Development – Getting Started
- iPhone SDK Getting Started
- Getting Started with Cocos2d
- Cocos2d Menu Tutorial
- Cocos2d Menu Tutorial – Part 2
- Cocos2d Menu Tutorial – Part 3
- Cocos2d Sprite Tutorial
- Cocos2d Sprite Tutorial Part 2
- Cocos2d Sprite Tutorial Part 3
- Getting Started With Cocos2D and OpenFeint
- RPG Style Game for the iPhone – Part 1: Menus
- 10 Pitfalls to Avoid When Making Your Own Indie Game
- Building a Slide Image Game
- How to Save the Game Settings in your iPhone game
- Building a Match 3 Type Game
- Building a Slide Image Game (Part 2 – With Solution)
- Cocos2d Tutorial – Using In-App Purchases
- RPG Style Game for the iPhone – Part 2: Tiled Maps
- How To Build a Tower Defense Game for the iPhone
- How To Build a Tower Defense Game for the iPhone – Part 1 – Creep Waves!
- How To Build a Tower Defense Game for the iPhone – Part 2 – Placing Towers.
- How To Build a Tower Defense Game for the iPhone – Part 3 – Rotation and Realism.
- How To Build a Tower Defense Game for the iPhone – Part 4 – Starting the Tower Attack
- How to Build an RPG Style Game for the iPhone
- How To Build a Tower Defense Game for the iPhone – Part 5a – Multiple Waves
- How To Build a Tower Defense Game for the iPhone – Part 5b – More Wave Control
- How To Build a Tower Defense Game for the iPhone – Part 6 – Tower Powers
- How to Build a Tower Defense Game for the iPhone - Part 7 - Money and Health
- How to Build a Tower Defense Game for the iPhone – Part 8 – Some early spring cleaning
- How to Build a Tower Defense Game for the iPhone – Part 8B – Tower Powers
- How to Build a Tower Defense Game for the iPhone – Part 9 – Menus
- Getting Started with Cocos2d
- Cocos2d Menu Tutorial
- Cocos2d Menu Tutorial – Part 2
- Cocos2d Menu Tutorial – Part 3
- Cocos2d Sprite Tutorial
- Cocos2d Sprite Tutorial Part 2
- Cocos2d Sprite Tutorial Part 3
- Building a Slide Image Game
- Drop Dead – Match 3 Game for the IPhone
- Building a Match 3 Type Game
- Building a Slide Image Game (Part 2 – With Solution)
- How To Build a Tower Defense Game for the iPhone
- How To Build a Tower Defense Game for the iPhone – Part 1 – Creep Waves!
- How To Build a Tower Defense Game for the iPhone – Part 2 – Placing Towers.
- Getting Started With Cocos2D and OpenFeint
- How To Build a Tower Defense Game for the iPhone – Part 3 – Rotation and Realism.
- How To Build a Tower Defense Game for the iPhone – Part 4 – Starting the Tower Attack
- How to Build an RPG Style Game for the iPhone
- RPG Style Game for the iPhone – Part 1: Menus
- Cocos2d Tutorial – Using In-App Purchases
- RPG Style Game for the iPhone – Part 2: Tiled Maps
- How To Build a Tower Defense Game for the iPhone – Part 5a – Multiple Waves
- How To Build a Tower Defense Game for the iPhone – Part 5b – More Wave Control
- How To Build a Tower Defense Game for the iPhone – Part 6 – Tower Powers
- How to Build a Tower Defense Game for the iPhone - Part 7 - Money and Health
- How to Build a Tower Defense Game for the iPhone – Part 8 – Some early spring cleaning
- How to Build a Tower Defense Game for the iPhone – Part 8B – Tower Powers
- How to Build a Tower Defense Game for the iPhone – Part 9 – Menus
Unity Tutorials:
Coming Soon
Torque 2d Tutorials:
Coming Soon
It’s up to you to take what you have learned from this site and apply it to projects of your own. Experiment with the code, read lots of books and ask questions in the forum or email us directly – Did I mention experiment with the code? Seriously it’s that important. We will also supply a plethora of very useful links that we’ve found helpful in our travels. Most of these sites are run by talented individuals that not only know their iphone development, they also program very well. Please keep all of this in mind while browsing my site. I hope you enjoy what we have to offer!
The site iPhone Game Tutorials came about like most things come about out of a need for a place where people can get a jump start into the iPhone game business. The internet is a big place, but it can sometimes feel a little more intimidating when you’re not sure what the right question is moving forward. Trust me…you need to have the right questions!
So this is where we stand – we here over at iphonegametutorials.com feel that we can hopefully answer a few of those questions, or at least put people on the right track.
- What do I need to get started in iPhone game development?
- What development framework should i use? Unity 3d? Cocos2d?
- How do I move a ball on the screen? How do I make a score counter? How do I use multi-touch? Accelerometer?!?!?!
These questions and more are the questions we hope to answer and along the way maybe make some good friends
So please, download the tutorials or visit our knowledgeable iphone game development forums and ask us a question – maybe even answer one or two while you’re at it. We want to give people the right start and hopefully make some great games together in the process.
Sincerely,
MajorTom (aka Walter)
Welcome one and all to the first post of this ambitious endeavor to bring game development knowledge to the iPhone. We’ll be showing different ways to create games on the iphone and hopefully give YOU the developer the best tools to make the next kick ass game.
Continue reading ‘First Post – iPhone Game Tutorials’
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