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iPhone Game Tutor | Published on
September 3, 2010 in
Beginner, Cocos2d and Getting Started.
Tags: Build, class, Cocos, cocos2d, code, Download, Example, game, iPad, iphone, Mac OS, objective-c, OpenGL, programming, sample, source, sprites, template, tutorial, vector, view, wiki.
Cocos2D for iPhone is a great open source framework that makes it easy to make some very impressive 2d games with much less effort than having to know OpenGL directly or rely on a third party system that might have performance issues or be unnecessarily bloated. From the official cocos2d for iphone website:
Cocos2D for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses Objective-C.”
Many of the most complex features are done for you, but like any open source software you can make changes as required. I however, doubt you will need to do many modifications on your own given that it’s very easy to subclass and handle drawing yourself as you become more experienced. Using Cocos2d is really one of the best ways to get your feet wet with OpenGL programming and learning Objective-C. HOWEVER, it is a programming language and that means you will need to understand the fundamental concepts of programming.
Continue reading ‘Getting Started with Cocos2d’
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iPhone Game Tutor | Published on
September 2, 2010 in
Beginner and Tutorials.
Tags: Boo, Build, Builder, class, Cocos, cocos2d, code, developer, Development, documentation, editor, engine, Example, framework, game, iphone, Mac OS, objective-c, performance, Platforms, programmer, sample, Script, Scripting, source, source code, sprites, Torque, tutorial, Unity, Unity Cons, Unity Pro, Unity Pros, view, XCode.
So you want to build a game and don’t know where to start. This is a very common issue that EVERYONE experiences when they start. The answer is: “It depends.” Seriously, don’t go away, let me explain…
Torque vs Unity
Unity vs Cocos2d
Everyone has an opinion and all the frameworks have their plusses and minuses. Continue reading ‘iPhone Game Development – Getting Started’
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