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Tag Archive for 'Build'

Cocos2d Menu Tutorial

So I imagine you’re already coming from the “Getting Started with Cocos2d” tutorial previously posted here, therefore, I’m assuming you’re all squared away with getting the iPhone sdk and XCode setup. For those who might just need a refresher course, the instructions are fairly straightforward to get started with Cocos2d.

Today, we’re going to tackle the wonderful world of menus. You can’t make a game without menus and Cocos2d makes it super easy to do it. But even before we begin we need to make sure we have a system in place so that our game can easily expand so we’re going to also create a Scene Manager.

Source code after the break!
Continue reading ‘Cocos2d Menu Tutorial’

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Getting Started with Cocos2d

Cocos2D for iPhone is a great open source framework that makes it easy to make some very impressive 2d games with much less effort than having to know OpenGL directly or rely on a third party system that might have performance issues or be unnecessarily bloated.   From the official cocos2d for iphone website:

Cocos2D for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses Objective-C.”

Many of the most complex features are done for you, but like any open source software you can make changes as required.  I however, doubt you will need to do many modifications on your own given that it’s very easy to subclass and handle drawing yourself as you become more experienced.  Using Cocos2d is really one of the best ways to get your feet wet with OpenGL programming and learning Objective-C. HOWEVER, it is a programming language and that means you will need to understand the fundamental concepts of programming.
Continue reading ‘Getting Started with Cocos2d’

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iPhone Game Development – Getting Started

So you want to build a game and don’t know where to start. This is a very common issue that EVERYONE experiences when they start.  The answer is: “It depends.” Seriously, don’t go away, let me explain…

Torque vs Unity

Unity vs Cocos2d

Everyone has an opinion and all the frameworks have their plusses and minuses.   Continue reading ‘iPhone Game Development – Getting Started’

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