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so far, and drop by the Forums to let us know what you would like to see written about on the site.

Archive for the 'Tutorials' Category

Want to Help iPhone Game Tutorials?

Looking to get your game or product some exposure? Maybe you just want to prove your amazing objective-c game development skills or you just want to give back to the iPhone developers community? Well, we have an opportunity for you! iPhone Game Tutorials has consistently hit over 15k uniques month after month, but unfortunately, for those who have been keeping score we’re finding it hard to maintain a company and post regular tutorials at the same time :D This is where you come in…

You start by contacting us at info (at) iphonegametutorials (dot) com… Then you can choose to build off an existing tutorial on the site or maybe come up with a new tutorial all your own! You get full credit for that tutorial and it will be displayed on iphonegametutorials.com for all to see – We’ll also include a bio / game mention at the bottom of each post. As if all that wasn’t enough, you’ll also be included on the side bar of “Contributors” as well! I don’t know what could be better for someone trying to show off their chops in the mobile game space or get a little more spotlight on the game they’ve made!
Continue reading ‘Want to Help iPhone Game Tutorials?’

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10 Pitfalls to Avoid When Making Your Own Indie Game

When we started making Drop Dead in late September many years ago, we thought we had enough experience to make a solid, fun game in a short amount of time . We had been working in the casual games market for 4 years before that, we had seen hundreds of casual games, and by that point we had developed a few ourselves at our jobs. This, however, was our first game to be released by our new company, Goofball Games, and we were determined to get it right and add it to our portfolio.

The goals were simple – create a casual game for Halloween that we can show off to prospective clients, but maybe even capitalize on the season and make a few bucks in the process.

So, without further ado, here is a list of 10 pitfalls we either narrowly missed or in some cases fell into head first when making our first iPhone game!
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RPG Style Game for the iPhone – Part 2: Tiled Maps

Update:  Made some modifications to the source code – changed the title music (Hope you enjoy a remix of Dragon Warrior) and expanded the map to give a better idea of how you can use the space.  Also, I added grid lines to the tiles so it didn’t looks so much like a painting.  More parts to come!

It’s been a while since part 1 – we know from your comments that it’s not your favorite thing in the world (it’s not ours either) but we’re gonna try to get going again!

That being said, if you haven’t read part 1 of the tutorial, or the intro describing what we’re working towards, now’s your chance to play catch-up before plunging forward into the next piece of unknown – tile based maps using Tiled!

As will be the case for the rest of the tutorial, we’re using the Cocos2D framework for game development, which already includes support for the TMX file format (we’ll get to that later – just know that it makes our lives easier!). To build the map, we’re going to be using Tiled Qt, a fantastic piece of software that makes creating maps a piece of cake!

Source code after the break!
Continue reading ‘RPG Style Game for the iPhone – Part 2: Tiled Maps’

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Cocos2d Tutorial – Using In-App Purchases

In App Purchase Sample
*** NOTE: The in-app purchase items that are included in the sample code will only work if you are accessing the US app store. If you are outside of the US, you will have to create your own application and in-app purchase items, and overwrite the ID’s that we specify in the code. Thanks to reader Ben Rad for pointing out that it also will not work with jailbroken iOS devices! ***
Hey everyone – we’re in the midst of a project where we’ve just had to implement In-App purchases, so we figured we would get this quick little tidbit of info out to you all. What we’ve put together is a quick sample app based off of Ray Wenderlich’s tutorial. Ray’s tutorial was based off of UIViews, and we here at iPhone Game Tutorials love Cocos2d (download here!) so we ported this over. Hopefully this helps someone make some big bucks!

Source after the break!

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iPhone SDK Getting Started

The current SDK version as of this writing is 4.0 and Apple is looking to only support up to 3.2 of the operating system, but it’s always good to have fall backs for devices with older operating systems (I still have an iTouch with 3.1.3).  An older computer of mine had only version 10.5.8 so I was initially prevented from developing iPhone games because I was missing snow leopard.  Apple still allows you to download older versions of XCode though, so pick the version that your operating system supports.
Continue reading ‘iPhone SDK Getting Started’

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iPhone Game Development – Getting Started

So you want to build a game and don’t know where to start. This is a very common issue that EVERYONE experiences when they start.  The answer is: “It depends.” Seriously, don’t go away, let me explain…

Torque vs Unity

Unity vs Cocos2d

Everyone has an opinion and all the frameworks have their plusses and minuses.   Continue reading ‘iPhone Game Development – Getting Started’

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