By
Walter Reid | Published on
October 6, 2011 in
News and iPhone.
Tags: apple, ceo, computer landscape, iPad, iphone, laptop, legacy, macintosh, next computer, personal computers, rip, steve jobs, timeline.
“The people who are crazy enough to think they can change the world, are the ones who do.”
– Apple Inc.
We felt that it was important to mention Steve Jobs on our site today – a site based on the great devices and technology he pioneered. We are all very sad at the passing of a man who was a designer first and a CEO second.
Now, I’ve been using Apple products virtually my entire life (starting with my Apple II) and have been amazed that with each new product released the bar has been continually raised. At our offices today we have multiple Macbook Pros, iPods, iPhones and iPads on virtually every work surface. This is not just because we do development with these devices, but because we genuinely enjoy using these products and find them to be essential in our personal lives as well. So, we’ve put together a list of influential years in Steve Job’s life that we think exemplify how much he has changed the personal computer, mobile and tablet landscape over the years:
1977: First Successful Personal Computer
1984: The Macintosh
1985: NeXT Computer – Jobs starts again.
1996: Apple buys NeXT and makes Jobs CEO again.
2000: Jobs introduces a new way of thinking about design for personal computers
2001: The iPod.
2006: Jobs redefines the laptop with the MacBook
2007: iPhone makes its debut
2010: The iPad brings tablets to the foreground.
For a man who helped create so much, we would like to thank him for his contributions and look forward to Apple continuing his legacy of great products in the years to come.
Sincerely,
iPhoneGameTutorials
As I’m sure you’ve noticed we’re taking our sweet time getting the next tutorial out – Our apologies to everyone. We’ve been under a pretty intense sprint (even for game companies) and we’ve been pushing out a trivia engine to the iphone most of the last week and now into this week (memorial day weekend didn’t help things).
Anyway, just wanted to give an update, don’t think this site isn’t on our mind and we hope to have the tutorials rolled out soon!
Hi All,
Just want to give everyone an update! Lots been going on over at our place of business and since we do this work for free, the time doesn’t always seem on our side. If you’ve ever felt like donating to the cause of learning and server upkeep now would be a good time – you know it’s cheaper than a book and it’ll help pay for the server and additionally force us to work even later nights
Thanks to those people who have already donated, we really do appreciate it.
Regardless of the those concerns, we are still committed to building out new tutorials and they should be ready to publish soon! So look forward to updates soon about our current series on Tower defense, RPG and Match 3 games. We also have a slew of new tutorials on the way based on the feedback from the polling and the forums.
Ok, enough chit-chat we have tutorials to write.
Cheers,
iPhoneTutor
By
Walter Reid | Published on
February 18, 2011 in
Cocos2d, Match 3 and News.
Tags: class, complete game, Dead, dead game, DropDeadIPhone, game, game concept, game overview, great game, Halloween, impending doom, iphone, level music, loading screen, screen grabs, story mode, tutorial, Tutorials, view, zombie apocalypse, Zombies.
We put this game together during Halloween last year, but who’s kidding who, Zombies work whatever time of year it is! It’s called Drop Dead – Check it out now on itunes
What makes this even better – Over the next few weeks, we’ll be posting snippets of the complete game so you can make one of these games yourself! So stay tuned and in the meantime, if you want to support the blog, pick up the game!
The first thing you might notice when playing the game, looking at the screen grabs, or watching ourDrop Dead YouTube video is that it has the basis in some of the tutorials we have already presented. The match 3 game concept is a great game mechanic and doesn’t take too much time to put together.
The story is this: “In Drop Dead it’s up to you to help our confused hero escape the zombie apocalypse. Match blocks to gain time and ultimately escape from your hungry pursuers. Playing through Story Mode will unlock levels in Endless Hoards mode and Impending Doom mode for hours of re-playability!”
For those who don’t have the spare change – Here is the light version of Drop Dead
Some of the great concepts that we’ll be going over in future tutorials will be these - Drop Dead Game Overview:
- SplashScreen
- Loading Screen
- Menu Page
- Option Page (w/ slide bars)
- Mission Page
- Game (match 3 style game w/ powerups for getting multiple combos)
- Save States with each level unlocked
- Saved Scores (top score on each level)
- Music and Zombie Sound bites
We hope you love the game and keep focus on this blog… We’re gonna be showing some great stuff!
So unless you’ve lived in a bubble you’ve heard that Apple has not only partially changed its policy on flash, but also posted its guidelines for getting into the app store. Obviously if the wall street journal is right then Apple wants to make more developers happy… Just don’t get too excited just yet.
Continue reading ‘Apple’s App Store Review New Guidelines’
By
iPhone Game Tutor | Published on
August 31, 2010 in
News.
Tags: developer, Development, game, iPad, iphone, iTouch, knowledge, programmer, transition, tutorial, Tutorials.
Welcome one and all to the first post of this ambitious endeavor to bring game development knowledge to the iPhone. We’ll be showing different ways to create games on the iphone and hopefully give YOU the developer the best tools to make the next kick ass game.
Continue reading ‘First Post – iPhone Game Tutorials’
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