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Archive for the 'iPhone' Category

Want to Help iPhone Game Tutorials?

Looking to get your game or product some exposure? Maybe you just want to prove your amazing objective-c game development skills or you just want to give back to the iPhone developers community? Well, we have an opportunity for you! iPhone Game Tutorials has consistently hit over 15k uniques month after month, but unfortunately, for those who have been keeping score we’re finding it hard to maintain a company and post regular tutorials at the same time :D This is where you come in…

You start by contacting us at info (at) iphonegametutorials (dot) com… Then you can choose to build off an existing tutorial on the site or maybe come up with a new tutorial all your own! You get full credit for that tutorial and it will be displayed on iphonegametutorials.com for all to see – We’ll also include a bio / game mention at the bottom of each post. As if all that wasn’t enough, you’ll also be included on the side bar of “Contributors” as well! I don’t know what could be better for someone trying to show off their chops in the mobile game space or get a little more spotlight on the game they’ve made!
Continue reading ‘Want to Help iPhone Game Tutorials?’

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10 Pitfalls to Avoid When Making Your Own Indie Game

When we started making Drop Dead in late September many years ago, we thought we had enough experience to make a solid, fun game in a short amount of time . We had been working in the casual games market for 4 years before that, we had seen hundreds of casual games, and by that point we had developed a few ourselves at our jobs. This, however, was our first game to be released by our new company, Goofball Games, and we were determined to get it right and add it to our portfolio.

The goals were simple – create a casual game for Halloween that we can show off to prospective clients, but maybe even capitalize on the season and make a few bucks in the process.

So, without further ado, here is a list of 10 pitfalls we either narrowly missed or in some cases fell into head first when making our first iPhone game!
Continue reading ’10 Pitfalls to Avoid When Making Your Own Indie Game’

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Steve Jobs, an Innovator and Entrepreneur, Rest in Peace.

“The people who are crazy enough to think they can change the world, are the ones who do.”
– Apple Inc.

We felt that it was important to mention Steve Jobs on our site today – a site based on the great devices and technology he pioneered. We are all very sad at the passing of a man who was a designer first and a CEO second.

Now, I’ve been using Apple products virtually my entire life (starting with my Apple II) and have been amazed that with each new product released the bar has been continually raised. At our offices today we have multiple Macbook Pros, iPods, iPhones and iPads on virtually every work surface. This is not just because we do development with these devices, but because we genuinely enjoy using these products and find them to be essential in our personal lives as well. So, we’ve put together a list of influential years in Steve Job’s life that we think exemplify how much he has changed the personal computer, mobile and tablet landscape over the years:

1977: First Successful Personal Computer
1984: The Macintosh
1985: NeXT Computer – Jobs starts again.
1996: Apple buys NeXT and makes Jobs CEO again.
2000: Jobs introduces a new way of thinking about design for personal computers
2001: The iPod.
2006: Jobs redefines the laptop with the MacBook
2007: iPhone makes its debut
2010: The iPad brings tablets to the foreground.

For a man who helped create so much, we would like to thank him for his contributions and look forward to Apple continuing his legacy of great products in the years to come.

Sincerely,
iPhoneGameTutorials

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