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Archive for the 'Getting Started' Category

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Getting Started with Cocos2d

Cocos2D for iPhone is a great open source framework that makes it easy to make some very impressive 2d games with much less effort than having to know OpenGL directly or rely on a third party system that might have performance issues or be unnecessarily bloated.   From the official cocos2d for iphone website:

Cocos2D for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses Objective-C.”

Many of the most complex features are done for you, but like any open source software you can make changes as required.  I however, doubt you will need to do many modifications on your own given that it’s very easy to subclass and handle drawing yourself as you become more experienced.  Using Cocos2d is really one of the best ways to get your feet wet with OpenGL programming and learning Objective-C. HOWEVER, it is a programming language and that means you will need to understand the fundamental concepts of programming.
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iPhone SDK Getting Started

The current SDK version as of this writing is 4.0 and Apple is looking to only support up to 3.2 of the operating system, but it’s always good to have fall backs for devices with older operating systems (I still have an iTouch with 3.1.3).  An older computer of mine had only version 10.5.8 so I was initially prevented from developing iPhone games because I was missing snow leopard.  Apple still allows you to download older versions of XCode though, so pick the version that your operating system supports.
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