By
iPhone Game Tutor | Published on
June 29, 2011 in
Cocos2d, Intermediate, RPG and Tutorials.
Tags: class, cocos2d, Development, Download, framework, game, iphone, map, mapeditor, programming, source, source code, tile, tiles, tutorial, Tutorials, update.
Update: Made some modifications to the source code – changed the title music (Hope you enjoy a remix of Dragon Warrior) and expanded the map to give a better idea of how you can use the space. Also, I added grid lines to the tiles so it didn’t looks so much like a painting. More parts to come!
It’s been a while since part 1 – we know from your comments that it’s not your favorite thing in the world (it’s not ours either) but we’re gonna try to get going again!
That being said, if you haven’t read part 1 of the tutorial, or the intro describing what we’re working towards, now’s your chance to play catch-up before plunging forward into the next piece of unknown – tile based maps using Tiled!
As will be the case for the rest of the tutorial, we’re using the Cocos2D framework for game development, which already includes support for the TMX file format (we’ll get to that later – just know that it makes our lives easier!). To build the map, we’re going to be using Tiled Qt, a fantastic piece of software that makes creating maps a piece of cake!
Source code after the break!
Continue reading ‘RPG Style Game for the iPhone – Part 2: Tiled Maps’
By
iPhone Game Tutor | Published on
June 8, 2011 in
Cocos2d, Intermediate and Tutorials.
Tags: cocos2d, in-app, itunes connect, money, payments, purchase, ray wenderlich, test user, tutorial.

*** NOTE: The in-app purchase items that are included in the sample code will only work if you are accessing the US app store. If you are outside of the US, you will have to create your own application and in-app purchase items, and overwrite the ID’s that we specify in the code. Thanks to reader Ben Rad for pointing out that it also will not work with jailbroken iOS devices! ***
Hey everyone – we’re in the midst of a project where we’ve just had to implement In-App purchases, so we figured we would get this quick little tidbit of info out to you all. What we’ve put together is a quick sample app based off of Ray Wenderlich’s tutorial. Ray’s tutorial was based off of UIViews, and we here at iPhone Game Tutorials love Cocos2d (download here!) so we ported this over. Hopefully this helps someone make some big bucks!
Source after the break!
Continue reading ‘Cocos2d Tutorial – Using In-App Purchases’
As I’m sure you’ve noticed we’re taking our sweet time getting the next tutorial out – Our apologies to everyone. We’ve been under a pretty intense sprint (even for game companies) and we’ve been pushing out a trivia engine to the iphone most of the last week and now into this week (memorial day weekend didn’t help things).
Anyway, just wanted to give an update, don’t think this site isn’t on our mind and we hope to have the tutorials rolled out soon!
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