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Monthly Archive for March, 2011

Building a Slide Image Game (Part 2 – With Solution)

Hi Everyone! We’re going to revisit the image sliding tutorial to add one additional feature. We are going to determine whether the puzzle has been solved or not. The task should be fairly straight forward so lets get started right away!

Source code after the break!
Continue reading ‘Building a Slide Image Game (Part 2 – With Solution)’

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Building a Match 3 Type Game

So, we’ve set the ground work to start actually building a game with our menu, sprite, touch and animations tutorials using cocos2d. Now lets try something a little more adventurous – Lets actually create a simple “match 3″ game. What’s is a match 3 game, you may be asking… Well you’ve played them before I’m sure if you’ve ever played a flash game on the internet (The most famous of them being bejeweled). You can see the full game here – It’s free for the full game now! Drop Dead – Check it out now on itunes. The game play mechanic is very straight forward -

  1. You create tiles with different looks
  2. You randomly place those tiles in a 7×7 or 8×8 grid
  3. If three of the same objects line up either vertically or horizontally they all get removed from the grid
  4. All objects then fall to fill the gaps left by the removed tiles

Done.   Can’t we do it… Hell yeah we can… So lets ge started.

Source code after the break!
Continue reading ‘Building a Match 3 Type Game’

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