Cocos2D for iPhone is a great open source framework that makes it easy to make some very impressive 2d games with much less effort than having to know OpenGL directly or rely on a third party system that might have performance issues or be unnecessarily bloated. From the official cocos2d for iphone website:
Cocos2D for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses Objective-C.”
Many of the most complex features are done for you, but like any open source software you can make changes as required. I however, doubt you will need to do many modifications on your own given that it’s very easy to subclass and handle drawing yourself as you become more experienced. Using Cocos2d is really one of the best ways to get your feet wet with OpenGL programming and learning Objective-C. HOWEVER, it is a programming language and that means you will need to understand the fundamental concepts of programming.
Cocos2d for iPhone is:
- Easy to use: it uses a familiar API, and comes with lots of examples
- Fast: it uses the OpenGL ES best practices and optimized data structures
- Flexible: it is easy to extend, easy to integrate with 3rd party libraries
- Free: is open source, compatible both with closed and open source games
- Community supported: cocos2d has an active, big and friendly community (forum, IRC)
- AppStore approved: More than 1000 AppStore games already use it, including many best seller games.
cocos2d for iPhone supports: iPod Touch, iPhone and iPad
Download the latest build at:
As of the writing of this – The latest stable build was 0.99.4 and the package runs about 30 megs with all sample code and libraries included
Because no one seems to read the readme files anymore until they get into trouble, I am listing some of the things to note that might otherwise be overlooked.
Site with a few open source games (and the rest are some great open source projects) for the iphone
http://maniacdev.com/2010/06/35-open-source-iphone-app-store-apps-updated-with-10-new-apps/
Saving State in Cocos2d:
http://www.cocos2d-iphone.org/forum/topic/737#post-8224
Box2d: extending b2ContactFilter and b2ContactListener:
http://blog.xyris.ca/?tag=box2d
Box2d Reference and Tutorial (C++):
http://www.box2d.org/manual.html#_Toc258082967
Cocos2d iPhone API Reference:
http://www.cocos2d-iphone.org/api-ref/latest-stable/annotated.html
Cocos2d iPhone Google Code Page:
http://code.google.com/p/cocos2d-iphone/
Chipmunk API Reference:
http://code.google.com/p/chipmunk-physics/wiki/cpShape
Using Chipmink ONLY for collision detection:
http://www.cocos2d-iphone.org/forum/topic/577
Chipmunk 5.0 New Collision Detection Function:
http://www.cocos2d-iphone.org/forum/topic/3996
Vector Dot Products:
http://www.algebralab.org/lessons/lesson.aspx?file=Trigonometry_TrigVectorDotProd.xml
Easing Actions in and out:
http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:actions_ease
Using CCCallFunc with parameters:
http://www.cocos2d-iphone.org/forum/topic/721
Cocos2d iPhone Best Practices:
http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:best_practices
Great tutorials and lists:
http://kwigbo.com/
http://www.bit-101.com/blog/?p=2138
http://iphonedev.net/
http://www.alexcurylo.com/blog/2009/05/16/resources-cocos2d/
http://morethanmachine.com/macdev/?tag=cocos2d
http://silentmac.com/?tag=cocos
http://vinc456.wikidot.com/cocos2d
Touch Event Handler:
http://lethain.com/entry/2008/oct/20/touch-detection-in-cocos2d-iphone/
http://permadi.com/blog/2009/06/cocos2d-adding-handler-to-touch-events/
Overview of Cocos2d (a little old but still good):
http://lethain.com/entry/2008/oct/03/notes-on-cocos2d-iphone-development/
Moving a Sprite:
http://iphonedev.net/2009/05/10/cocos2d-example-move-sprite/
Coloring Sprites:
http://lukehatcher.com/post/449164972/coloring-sprites-with-cocos2d-iphone
Objective-C Memory Management:
http://www.bit-101.com/blog/?p=2233
Great Beginner Forum Post:
http://www.cocos2d-iphone.org/forum/topic/737
iPhone Custom Made Sound Manager:
http://www.71squared.com/2010/01/latest-sound-manager-class/
How to fix iPhone Signing Errors:
http://www.codza.com/how-to-fix-iphone-code-signing-errors
Game Examples:
http://codaset.com/lhunath/deblock
http://wiki.github.com/lhunath/Gorillas/
http://code.google.com/p/grabbed/
http://kwigbo.com/post/335053103/pusher-source-code
http://ortatherox.com/thrown/
http://www.ortatherox.com/site/
http://github.com/haqu/tweejump
Sound Effect Libraries:
http://www.grsites.com/archive/sounds/
Objective-C Docs:
http://www.cocoadevcentral.com/
Optimizing Texture Loading in Cocos2d:
http://allseeing-i.com/Performance-tips-for-Cocos2d-for-iPhone
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Nice tutorial, very much friendly & helpfull for beginers lke me. Thak you,